CategoriesDartFlutter

? Taking a picture and selecting from gallery in Flutter

Hi there! I’ve been working in an App that requires to take a picture from the app or pick it from the gallery. And here’s what I learned about it. There are many ways to take a photo using the camera. This time we’re going to use the ImagePicker plugin.

Let’s start with the dependencies.

As the first step, we need to add new plugins to our dependencies. In our pubspec.yaml we’re going to add the next plugins:

  • Camera which helps us to work with the device’s cameras.
  • path_provider gives us the correct path to store images in our devices.
  • image_picker helps us with the photo selected from the gallery.

After we add it to our pubspec.yaml, it’s going to look like this.

name: fluttercamera
description: A Flutter project that takes a picture and shows the preview.
version: 1.0.0+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter
  camera:
  path_provider:
  path:
  image_picker:

  cupertino_icons: ^0.1.2

dev_dependencies:
  flutter_test:
    sdk: flutter

flutter:

  uses-material-design: true

Adding a min Android SDK.

The Flutter camera plugin only works with an sdk 21 or higher in Android. So we need to open our build.gradle file located at android/app/build.gradle and search for the line minSdkVersion. Lastly, we need to upgrade our min sdk version from 16 to 21. If you don’t know anything about android development, this made the app available only from Android OS Lollipop or later.

This is how it should look like after doing that change.

Let’s create our first screen!

Let’s create our PhotoPreviewScreen, which is a StatefulWidget. In the beginning, it should look like this.

class PhotoPreviewScreen extends StatefulWidget {
  @override
  _PhotoPreviewScreenState createState() => _PhotoPreviewScreenState();
}

class _PhotoPreviewScreenState extends State<PhotoPreviewScreen> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(

    );
  }
}

Now we’re going to create a Scaffold with a centered column that is going to show our image preview after we pick it from the gallery or take a picture from the camera. As of the last step, we’re going to add a floatingActionButton, which is going to show the selection dialog.

class PhotoPreviewScreen extends StatefulWidget {
  @override
  _PhotoPreviewScreenState createState() => _PhotoPreviewScreenState();
}

class _PhotoPreviewScreenState extends State<PhotoPreviewScreen> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            _setImageView()
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          _showSelectionDialog(context);
        },
        child: Icon(Icons.camera_alt),
      ),
    );
  }

Great! Now you’re probably asking what the _setImageView() and the _showSelectionDialog(context) do. The _setImageView() is a method that returns a Widget in case the Image we pick from the gallery or take from the camera is null. We’re returning a Text Widget that has the following text “Please select a picture.”

The_showSelectionDialog(context) is going to show a dialog with two options, take an image from the gallery or the camera. Let’s start creating this one. This method should use the function showDialog() and pass to it the context and a builder who is going to create an AlertDialog with a title and two options.

In the AlertDialog constructor, we’re going to pass as content a SingleChildScrollView which is a Widget that helps us to scroll the list, as a child of this Widget we’re going to pass a ListBody with two children, those children must be a GestureDetector to detect when the user touches the text.

Each GestureDetector child is going to be a Text Widget with the “Gallery” text and “Camera” text, respectively, and each onTap() method is going to be _openGallery() and _openCamera(). Methods that we’re going to create in a while. Your _showSelectionDialog(context) should look like this.

Future<void> _showSelectionDialog(BuildContext context) {
    return showDialog(
        context: context,
        builder: (BuildContext context) {
          return AlertDialog(
              title: Text("From where do you want to take the photo?"),
              content: SingleChildScrollView(
                child: ListBody(
                  children: <Widget>[
                    GestureDetector(
                      child: Text("Gallery"),
                      onTap: () {
                        _openGallery(context);
                      },
                    ),
                    Padding(padding: EdgeInsets.all(8.0)),
                    GestureDetector(
                      child: Text("Camera"),
                      onTap: () {
                        _openCamera(context);
                      },
                    )
                  ],
                ),
              ));
        });
  }

Now your app should show a Dialog like this one.

Let’s use that plugin.

Now let’s add the logic to our _openGallery(context) method. What we’re going to do first is create a field called imageFile, which is going to be a File object in our _LandingScreenState class. After creating that, we’re going to use the ImagePicker function ImagePicker.pickImage() passing to it the enumImageSource.gallery This function is asynchronous, so we’re going to add the reserved keywords async and await, later we’re going to save that variable and assign it to our property. As our last step, we’re going to call the setState() method to notify that the state has changed.

The function _openGallery(context) should look like this.

void _openGallery(BuildContext context) async {
    var picture = await ImagePicker.pickImage(source: ImageSource.gallery);
    this.setState(() {
      imageFile = picture;
    });
    Navigator.of(context).pop();
  }

The _openCamera(context) function it’s almost the same. The only thing we need to change is the source, instead of ImageSource.gallery we’re going to use ImageSource.camera. This simplicity is what I most liked from this plugin, that was so simple.

Showing the preview

Remember the _setImageView() that was at the beginning? Well, we’re going to verify that the field imageField is not null to return an Image Widget. If the image field is null, we’re going to return a Text Widget.

This is the result.

Widget _setImageView() {
    if (imageFile != null) {
      return Image.file(imageFile, width: 500, height: 500);
    } else {
      return Text("Please select an image");
    }
  }

This is how your app should look after you select a image from the gallery.

That’s it

I hope you liked it! If you’re interested in more Flutter/Dart articles, you can follow me on social and say hello!.

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CategoriesProgramming

What is a unit test

You probably seen in those job offers, “Experience with Tests and TDD.” But if you’re like me you probably have no idea about tests, you heard about them, and you know that the good developers are using it. But, what are they? how they work?

? Let’s start with the test

When a QA comes to me and asks me if I’m confident about what my code is supposed to do, I always answer no, and that’s because I know I could mess it up. It’s not because I don’t trust my coding skills. It’s because I’m human, and we made mistakes. That’s why I started learning about testing because an excellent test suite can help you to catch the bugs that you’re going to introduce.

A test determines something; in our case, we want that our code goes as we planned. In my vague words, a test is a code that you write to verify that the “production” code you wrote is doing what is supposed to do.

?‍??‍?The unit

An individual thing or person regarded as single and complete but which can also form an individual component of a larger or more complex whole.

Taken from lexico.

In our case, a unit can be a class or a function which can group to create an App. We can test our units to be sure that each unit does what it’s supposed to do, and if we do that, we’re doing unit testing.

?‍??‍? Testing the unit

Let’s say we are building a shiny, never made before, unique app called calculator. In this app, we have a function called sum(), which realizes an addition of two numbers. In Kotlin, it will be.

fun sum(int a,int b) : Int {
    return a+a;
}

Then we jump into making our UI because the UI is fantastic, and I love to make the UI, and when we run the app and start testing it, we are surprised because the sum isn’t working. Why isn’t this working? The parameters are a and b. Trust me, this thing happens.

There’s a problem if your build times take some time. You probably know that a full compilation time can break your productivity flow. I hope you’re not like me who get distracted easily and forget what I was doing. Unit testing can help us to solve these two problems because the tests verify that the code is doing what it’s supposed to do. Unit tests run faster than compiling the app and manually testing it, so let’s create our first test.

Almost every language has its unit testing frameworks. You can check your language unit testing framework here. In this case, I’m using Kotlin, so we’re going to use JUnit.

A unit test looks like this and, by default, lives in your test folder.

    @Test
    fun calculator_sum_shouldReturnTheSumBetweenTwoParameters() {
        //Given
        val calculator = Calculator()
        //When
        val result = calculator.sum(2, 1)
        //Then
        assertEquals(3,result)
    }

Analyzing the anatomy of these tests, we can observe the next things:

  • The @Test annotation which indicates that is a Test.
  • The name of the function which indicates [Unit_WhatWeAreTesting_ExpectedBehavior].
  • The body of the test.

The test should follow the Arrange-Act-Assert or the Given-When-Then Pattern. I like the given, when, then pattern because it reminds me of the user stories. And when you can get easily distracted it helps you well! Let’s talk about that pattern!

  • Given: In this section, the objects which we’re going to need are created.
  • When: Here, we call the method to test.
  • Then: Finally, in the last section, we do the assertions.

Alt Text

I’m using Intellij Idea, so there’s a play button close to that test, we click on it, and there’s a message indicating that the test failed.

Alt Text

Our test failed because our function is returning the sum between our first parameter ?‍♂. Now we can change our function to the following and it will pass!

fun sum(int a,int b) : Int {
    return a+b;
}

Alt Text

Amazing. I must admit now the green has become one of my favorite colors since it’s the color that the tests show when it passes!

Kotlin Note: In Kotlin, we can use backticks to wrap the name of the test so it can be more readable!

@Test
    fun `calculator sum should Return The Sum Between Two Parameters`() {
        //Given
        val calculator = Calculator()
        //When
        val result = calculator.sum(2, 1)
        //Then
        assertEquals(3,result)
    }

? The pyramid of testing

We already saw what a unit test is, but there are more types:

  • Unit Test, as we mentioned before this test only the subject.
  • Integration Test verifies that two or more units are working together as they should.
  • End to End Test verifies that all the units are working together as they should. The end to end test in the case of Android includes UI testing.

Since we have three types of testing, we need to split them reasonably. All can’t be End to End Test of Integration Tests. And fortunately, there’s an image which explains very well how we should distribute our testing, and it’s called the pyramid of testing.

Alt Text

The pyramid of testing was created by Mike Cohn in his book, Succeeding with Agile. He states that the unit tests should be the base, then the Integration Tests, and finally the End to End Tests.

? More benefits of testing

When you have a test suite, it works like a fallback network that can help you to avoid introducing new bugs when you are creating a new feature or refactoring the code. Also, your tests can help future developers who came after you to understand more what a feature is doing because the test is the best documentation.

That’s all for now! I hope you enjoyed this post. If you like it, don’t forget to share it with your friends and coworkers so they can know more about testing.

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CategoriesFlutter

Storing in database with Flutter

Storing text in the Database is one of the most current operations that we, as developers, are going to do. Sometimes we need to save the data from the server so the users can open the app and if there’s data already stored we can show that first, or if we want to implement an have an offline mode.

Today we’re going to see how to store data in Flutter. Our app is going to be a Todo app, where we store these todos to watch them later.

What we’re going to need:

  • A Todo Class.
  • A Screen, which let us create the Todo.
  • Add the dependency for Sqflite.
  • A DatabaseHelper which is a class that contains the logic of the Database.

https://www.codingpizza.com/wp-content/uploads/2020/01/Screenshot_1578338767.png

First, we’re going to create our Todo class:

class Todo {
  final int id;
  final String content;
  final String title;
  static const String TABLENAME = "todos";

  Todo({this.id, this.content, this.title});

  Map<String, dynamic> toMap() {
    return {'id': id, 'content': content, 'title': title};
  }
}

This is the Todo Class which has a content and a title as properties.

Before creating our DatabaseHelper, we’re going to add our dependencies to the pubspec.yml to do that we need to add the following lines below the flutter dependency.

dependencies:
  flutter:
    sdk: flutter
  sqflite:
  path:

Now we’re going to create our DatabaseHelper, which is going to manage the Database for us.

class DatabaseHelper {
  //Create a private constructor
  DatabaseHelper._();

  static const databaseName = 'todos_database.db';
  static final DatabaseHelper instance = DatabaseHelper._();
  static Database _database;

  Future<Database> get database async {
    if (_database == null) {
      return await initializeDatabase();
    }
    return _database;
  }

  initializeDatabase() async {
    return await openDatabase(join(await getDatabasesPath(), databaseName),
        version: 1, onCreate: (Database db, int version) async {
      await db.execute(
          "CREATE TABLE todos(id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, title TEXT, content TEXT)");
    });
  }
}

There’s a lot of things going on there. Let’s explain them. Accessing a database is an asynchronous operation, which means we must use Futures to initialize the database property. In the function InitializeDatabase, we’re going to create a database using the openDatabase function from the Sqlite library we added before, and we must pass the following parameters.

  • A join function with the databasesPath(), which is the path of the Database in their respective OS (Android, iOS) and the database name, which is a constant we already defined.
  • An anonymous function that is going to be executed when the onCreate status is reached and inside of that function a query to be executed. In this example a query to create a Table.

The insertTodo() function is a function that takes a Todo as a parameter and retrieves our previously created Database.

Then we call the insert() function, which takes three parameters:

  • The name of the table in which it’s going to insert that data, in our case is already defined in our Todo class.
  • A map, which is the data we want to insert. For this, we have our toMap function, which converts our Todo object to a Map.
  • A constant to decide which algorithm to use when the Database found the same Todo twice, in our case, we’re going to use the replace one.

Finally, we can create our Screen to fill our Todo object. Since the fields are editable, the Widget must be a StatefulWidget, so we create our StatefulWidget with its respective State. The widgets that we’re going to use are the TextFields and a FloatingActionButton to save the Todo.

class CreateTodoScreen extends StatefulWidget {

  @override
  State<StatefulWidget> createState() {
    return _CreateTodoState();
  }
}

class CreateTodoScreen extends StatefulWidget {

  @override
  State<StatefulWidget> createState() {
    return _CreateTodoState();
  }
}

class _CreateTodoState extends State<CreateTodoScreen> {
  final descriptionTextController = TextEditingController();
  final titleTextController = TextEditingController();

  @override
  void dispose() {
    super.dispose();
    descriptionTextController.dispose();
    titleTextController.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Retrieve Text Input'),
      ),
      body: Column(
        children: <Widget>[
          Padding(
            padding: const EdgeInsets.all(16.0),
            child: TextField(
              decoration: InputDecoration(
                  border: OutlineInputBorder(), labelText: "Title"),
              maxLines: 1,
              controller: titleTextController,
            ),
          ),
          Padding(
            padding: const EdgeInsets.all(16.0),
            child: TextField(
              decoration: InputDecoration(
                  border: OutlineInputBorder(), labelText: "Description"),
              maxLines: 10,
              controller: descriptionTextController,
            ),
          ),
        ],
      ),
      floatingActionButton: FloatingActionButton(
          child: Icon(Icons.check),
          onPressed: () {
            DatabaseHelper().insertTodo(Todo(
                title: titleTextController.text,
                content: descriptionTextController.text));
            Navigator.pop(context, "Your todo has been saved.");
          }),
    );
  }
}

To retrieve the data from the TextField, we’re going to use TextEditingControllers, which we initialize in the CreateTodoState after that we override the function dispose of the CreateTodoState and call the dispose function of each controller.

Lately, when we create our TextField, we pass their respective controller as a parameter. Finally, in the FloatingActionButton onPressed parameter, we pass an anonymous function, which calls our DatabaseHelper and inserts the Todo object.

https://www.codingpizza.com/wp-content/uploads/2020/01/Screenshot_1578338787.png

Retriving the Todo’s from the database.

What we’re going to do first is to add another Button to our HomeScreen. For that, let’s create a new Widget called ReadTodoButton. This Widget returns a RaisedButtonWidget, which has an onPressed function that uses the Navigator to send us to the next screen, which is the ReadTodoScreen, we’re going to create this screen in the future.

The ReadTodoButton Widget is going to look like this:

class ReadTodoButton extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return RaisedButton(
      onPressed: () {
        _navigateToReadTodoScreen(context);
      },
      child: Text("Read Todo"),
    );
  }

  _navigateToReadTodoScreen(BuildContext context) async {
    Navigator.push(
      context,
      MaterialPageRoute(builder: (context) => ReadTodoScreen()),
    );
  }
}

Then we’re going to add it to the children’s array of our HomeScreen Widget. And the result would be this:

class HomeScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Create a todo'),
      ),
      body: Column(
        children: <Widget>[
          Center(child: CreateTodoButton()),
          Center(child: ReadTodoButton())
        ],
      ),
    );
  }
}

Now we’re going to add a new function in our DatabaseHelper class, which is going to return the previously saved Todo’s. First, we’re going to create a function that returns a list of Todo items wrapped in a Future object, and since it returns a Future, that function should include the async reserved keyword in their signature.

Future<List<Todo>> retrieveTodos() async {
    // Logic we will add later
}

Then we will retrieve our Database object, and since it is an async operation, we’re going to use the await keyword.

final Database db = await database;

The next step we’re going to do is create a list of maps that have a key which is a String and a value that is going to be dynamic, we obtain that value from a query function of the database. It will look as follows.

final List<Map<String, dynamic>> maps = await db.query(Todo.TABLENAME);

In the database query function, we’re going to pass the name of the table, which is defined in our Todo object.

In the last step we need to convert that List of maps into a List of Todos. To do that, we need to create a list using the generate function which takes two parameters, the size of the List and an anonymous function.

In the last step, we need to convert that list of maps into a List of Todos. For that we would need to create a list using the generate function which takes two parameters, the size of the list and an anonymous function.

For the size of the list we can use the maps.length, which gives us the length that we’re going to need. For the anonymous function, we need to create a function that returns a Todo for each element of the list.

The code will look like this:

return List.generate(maps.length, (i) {
      return Todo(
        id: maps[i]['id'],
        title: maps[i]['title'],
        content: maps[i]['content'],
      );
    });

We take the id, title, and content from the maps variable, then we assign it to our new Todo object.

With that function, we finally have a function that returns our Todo’s object. The only thing left is creating a new screen, which shows the Todo’s.

To create our ReadTodoScreen, we’re going to create a Stateless Widget, which has a List as a Body . But since we’re going to retrieve the data from a Future, we need to wrap our list in a FutureBuilder.

A FutureBuilder is a widget that requires a generic which is declared inside angle brackets, and requires as a parameter a Future and the Builder.

We’re going to pass as a Future the function of our Database Helper, and as a builder, an anonymous function that needs the context and a snapshot, and the anonymous function return a Widget.

Inside the anonymous function, we must check if the snapshot (The object which contains the Todo’s) has data using the .hasData() function. If it has, we’re going to return a new ListView widget, otherwise, we’re going to show a text with a message that says, “Oops!”.

We must also return a CircularProgressIndicator to show while the operation is ongoing.

The code of the screen is the following:

class ReadTodoScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Saved Todos'),
      ),
      body: FutureBuilder<List<Todo>>(
        future: DatabaseHelper().retrieveTodos(),
        builder: (context, snapshot) {
          if (snapshot.hasData) {
            return ListView.builder(
              itemCount: snapshot.data.length,
              itemBuilder: (BuildContext context, int index) {
                return ListTile(
                  title: Text(snapshot.data[index].title),
                  subtitle: Text(snapshot.data[index].content),
                );
              },
            );
          } else if (snapshot.hasError) {
            return Text("Oops!");
          }
          return CircularProgressIndicator();
        },
      ),
    );
  }
}

Note: The ListView.Builder function requires the size of the list that is going to be displayed and a Widget that is each tile of the list.

Updating the Todo’s

To update our Todo’s, we need to make certain modifications. First, we’re going to add this new function to the DatabaseHelper.

updateTodo(Todo todo) async {
    final db = await database;

    await db.update(Todo.TABLENAME, todo.toMap(),
        where: 'id = ?',
        whereArgs: [todo.id],
        conflictAlgorithm: ConflictAlgorithm.replace);
  }

In this function, we obtain the Database, then we call the function update() from the Database, and we pass the next parameters.

  • The tablename we previously defined in our Todo object.
  • The Todo object converted into a map using the toMap function.
  • The where parameter. Which is the clause to apply the changes. In our case, we want to use the id.
  • The whereArgs parameter which is going to replace the “?” sign in the where clause.
  • And finally, a Constant that specifies the algorithm to use in case there is a conflict.

At this time, we need to update our UI. First, we’re going to modify our DetailTodoScreen to allow us to edit our Todo. We need to add a Todo as an optional parameter in our DetailTodoScreen constructor, then create a final Todo property in our Widget, and since it is a StatefulWidget, pass it to the State.

class DetailTodoScreen extends StatefulWidget {
    final Todo todo;

  const DetailTodoScreen({Key key, this.todo}) : super(key: key);

  @override
  State<StatefulWidget> createState() => _CreateTodoState(todo);
}

In our State we need to add the Todo as a parameter in the constructor, create the Todo property and override the initState in which we’re going to set the title and the description if the Todo exists.

class _CreateTodoState extends State<DetailTodoScreen> {
  Todo todo;
  final descriptionTextController = TextEditingController();
  final titleTextController = TextEditingController();

  _CreateTodoState(this.todo);

  @override
  void initState() {
    super.initState();
    if (todo != null) {
      descriptionTextController.text = todo.content;
      titleTextController.text = todo.title;
    }
  }

Finally, in the onPressed anonymous function, we need to call a new function, which is saveTodo, that is going to call the DatabaseHelper updateTodo function if we passed a previously created Todo. Otherwise, it will insert a new Todo in our Database. Finally, in the same onPressed anonymous function, we’re going to call the setState function.

This is how our State is going to look.

class _CreateTodoState extends State<DetailTodoScreen> {
  Todo todo;
  final descriptionTextController = TextEditingController();
  final titleTextController = TextEditingController();

  _CreateTodoState(this.todo);

  @override
  void initState() {
    super.initState();
    if (todo != null) {
      descriptionTextController.text = todo.content;
      titleTextController.text = todo.title;
    }
  }

  @override
  void dispose() {
    super.dispose();
    descriptionTextController.dispose();
    titleTextController.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Retrieve Text Input'),
      ),
      body: Column(
        children: <Widget>[
          Padding(
            padding: const EdgeInsets.all(16.0),
            child: TextField(
              decoration: InputDecoration(
                  border: OutlineInputBorder(), labelText: "Title"),
              maxLines: 1,
              controller: titleTextController,
            ),
          ),
          Padding(
            padding: const EdgeInsets.all(16.0),
            child: TextField(
              decoration: InputDecoration(
                  border: OutlineInputBorder(), labelText: "Description"),
              maxLines: 10,
              controller: descriptionTextController,
            ),
          ),
        ],
      ),
      floatingActionButton: FloatingActionButton(
          child: Icon(Icons.check),
          onPressed: () async {
            _saveTodo(titleTextController.text, descriptionTextController.text);
            setState(() {});
          }),
    );
  }

  _saveTodo(String title, String content) async {
    if (todo == null) {
      DatabaseHelper.instance.insertTodo(Todo(
          title: titleTextController.text,
          content: descriptionTextController.text));
      Navigator.pop(context, "Your todo has been saved.");
    } else {
      await DatabaseHelper.instance
          .updateTodo(Todo(id: todo.id, title: title, content: content));
      Navigator.pop(context);
    }
  }
}

Deleting a Todo

To delete a Todo, we need to add the delete function to our DatabaseHelper.

deleteTodo(int id) async {
    var db = await database;
    db.delete(Todo.TABLENAME, where: 'id = ?', whereArgs: [id]);
  }

This function calls the delete function from the Sqflite library in which we pass the table name, the where clause, and the id of the Todo.

Then in our UI, we’re going to add a delete button in our Todo List. In our ListTile Widget, we’re going to pass as a trailing parameter an IconButton Widget. Finally, in the onPressed parameter, we’re going to add an anonymous function that calls the deleteTodo from the DatabaseHelper class.

class  ReadTodoScreen extends StatefulWidget {
  @override
  _ReadTodoScreenState createState() => _ReadTodoScreenState();
}

class _ReadTodoScreenState extends State<ReadTodoScreen> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Saved Todos'),
      ),
      body: FutureBuilder<List<Todo>>(
        future: DatabaseHelper.instance.retrieveTodos(),
        builder: (context, snapshot) {
          if (snapshot.hasData) {
            return ListView.builder(
              itemCount: snapshot.data.length,
              itemBuilder: (BuildContext context, int index) {
                return ListTile(
                  title: Text(snapshot.data[index].title),
                  leading: Text(snapshot.data[index].id.toString()),
                  subtitle: Text(snapshot.data[index].content),
                  onTap: () => _navigateToDetail(context, snapshot.data[index]),
                  trailing: IconButton(
                      alignment: Alignment.center,
                      icon: Icon(Icons.delete),
                      onPressed: () async {
                        _deleteTodo(snapshot.data[index]);
                        setState(() {});
                      }),
                );
              },
            );
          } else if (snapshot.hasError) {
            return Text("Oops!");
          }
          return Center(child: CircularProgressIndicator());
        },
      ),
    );
  }
}

_deleteTodo(Todo todo) {
  DatabaseHelper.instance.deleteTodo(todo.id);
}

_navigateToDetail(BuildContext context, Todo todo) async {
  Navigator.push(
    context,
    MaterialPageRoute(builder: (context) => DetailTodoScreen(todo: todo)),
  );
}

https://www.codingpizza.com/wp-content/uploads/2020/01/Screenshot_1578338793.png

That’s it! We now have an app that can store a Todo, read it from the database, update it, and delete it.

The code is available here. Thanks for reading! If you don’t want to miss any of this post, don’t forget to follow me!

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